<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Vahan Arsenyan</title><link>https://vahanarsenian.github.io/</link><atom:link href="https://vahanarsenian.github.io/index.xml" rel="self" type="application/rss+xml"/><description>Vahan Arsenyan</description><generator>HugoBlox Kit (https://hugoblox.com)</generator><language>en-us</language><lastBuildDate>Mon, 20 Apr 2026 00:00:00 +0000</lastBuildDate><image><url>https://vahanarsenian.github.io/media/icon_hu_1db1b1432e4367d4.png</url><title>Vahan Arsenyan</title><link>https://vahanarsenian.github.io/</link></image><item><title>Clair Obscur: Expedition 33</title><link>https://vahanarsenian.github.io/hobbies/games/expedition-33/</link><pubDate>Sat, 16 May 2026 00:00:00 +0000</pubDate><guid>https://vahanarsenian.github.io/hobbies/games/expedition-33/</guid><description>&lt;p&gt;Sandfall&amp;rsquo;s debut leans on the reactive parry/dodge trick to keep
turn-based combat tense without abandoning the genre&amp;rsquo;s bones. The
art direction does a lot of heavy lifting — Belle Époque painting
brought to life — and the soundtrack earns its reputation.&lt;/p&gt;
&lt;p&gt;Story sticks the landing in a way most JRPGs only attempt.&lt;/p&gt;</description></item><item><title>Cowboy Bebop</title><link>https://vahanarsenian.github.io/hobbies/anime/cowboy-bebop/</link><pubDate>Sat, 16 May 2026 00:00:00 +0000</pubDate><guid>https://vahanarsenian.github.io/hobbies/anime/cowboy-bebop/</guid><description>&lt;p&gt;Shinichirō Watanabe and Yoko Kanno built a show out of moods. Every
episode is its own short film — genre-hopping, tonally precise, anchored
by a crew that never overstays its welcome. The finale is one of the
landing-the-plane moments other shows still chase.&lt;/p&gt;
&lt;p&gt;See you, space cowboy.&lt;/p&gt;</description></item><item><title>Dishonored</title><link>https://vahanarsenian.github.io/hobbies/games/dishonored/</link><pubDate>Sat, 16 May 2026 00:00:00 +0000</pubDate><guid>https://vahanarsenian.github.io/hobbies/games/dishonored/</guid><description>&lt;p&gt;Arkane at their best. The Chaos system gives weight to how you play,
and Dunwall is one of the most fully realised cities in the genre.
Blink alone changed what I expect from movement in stealth games.&lt;/p&gt;</description></item><item><title>Dishonored 2</title><link>https://vahanarsenian.github.io/hobbies/games/dishonored-2/</link><pubDate>Sat, 16 May 2026 00:00:00 +0000</pubDate><guid>https://vahanarsenian.github.io/hobbies/games/dishonored-2/</guid><description>&lt;p&gt;Clockwork Mansion and A Crack in the Slab are the level-design high
water marks of the decade. Emily&amp;rsquo;s powers feel mechanically distinct
enough that a second run as her plays like a new game.&lt;/p&gt;</description></item><item><title>Dishonored: Death of the Outsider</title><link>https://vahanarsenian.github.io/hobbies/games/dishonored-death-of-the-outsider/</link><pubDate>Sat, 16 May 2026 00:00:00 +0000</pubDate><guid>https://vahanarsenian.github.io/hobbies/games/dishonored-death-of-the-outsider/</guid><description>&lt;p&gt;Billie Lurk&amp;rsquo;s toolkit trades some of the freedom of the previous
games for a sharper, more curated experience. The Bank Heist mission
is one of Arkane&amp;rsquo;s finest standalone sandboxes. A fitting send-off
to the trilogy.&lt;/p&gt;</description></item><item><title>Divinity: Original Sin 2</title><link>https://vahanarsenian.github.io/hobbies/games/divinity-original-sin-2/</link><pubDate>Sat, 16 May 2026 00:00:00 +0000</pubDate><guid>https://vahanarsenian.github.io/hobbies/games/divinity-original-sin-2/</guid><description>&lt;p&gt;Larian&amp;rsquo;s combat sandbox is the rare turn-based system that begs to be
broken. Elemental surfaces, teleport chains, polymorph nonsense — every
encounter has a &amp;ldquo;wait, can I…&amp;rdquo; solution that almost always works.&lt;/p&gt;
&lt;p&gt;The writing punches above its weight too. Fane is one of the best
companions in the genre.&lt;/p&gt;</description></item><item><title>Dredge</title><link>https://vahanarsenian.github.io/hobbies/games/dredge/</link><pubDate>Sat, 16 May 2026 00:00:00 +0000</pubDate><guid>https://vahanarsenian.github.io/hobbies/games/dredge/</guid><description>&lt;p&gt;The genius is in how comfortably the mundane loop — cast, sell,
upgrade — sits next to the dread that creeps in once the sun drops.
Sanity, panic mechanics, and a map that slowly reveals what&amp;rsquo;s actually
underneath you. Short, tight, and beautifully paced.&lt;/p&gt;</description></item><item><title>Fullmetal Alchemist: Brotherhood</title><link>https://vahanarsenian.github.io/hobbies/anime/fullmetal-alchemist-brotherhood/</link><pubDate>Sat, 16 May 2026 00:00:00 +0000</pubDate><guid>https://vahanarsenian.github.io/hobbies/anime/fullmetal-alchemist-brotherhood/</guid><description>&lt;p&gt;The benchmark long-running shōnen. Brotherhood is the adaptation that
finally follows the manga end-to-end, and it shows: every faction,
foreshadow, and side character lands by the finale. Hiromu Arakawa
wrote one of the tightest ensembles in the genre, and Bones gave it
the production it needed.&lt;/p&gt;
&lt;p&gt;Hughes. That&amp;rsquo;s it. That&amp;rsquo;s the post.&lt;/p&gt;</description></item><item><title>Half-Life</title><link>https://vahanarsenian.github.io/hobbies/games/half-life/</link><pubDate>Sat, 16 May 2026 00:00:00 +0000</pubDate><guid>https://vahanarsenian.github.io/hobbies/games/half-life/</guid><description>&lt;p&gt;Black Mesa cold-opens on a tram ride and never breaks the camera until
the credits. In 1998 that was revolutionary; it still works now.
Scripted set-pieces, environmental storytelling, an arsenal that earns
every weapon — every modern FPS owes this game something.&lt;/p&gt;</description></item><item><title>Half-Life 2</title><link>https://vahanarsenian.github.io/hobbies/games/half-life-2/</link><pubDate>Sat, 16 May 2026 00:00:00 +0000</pubDate><guid>https://vahanarsenian.github.io/hobbies/games/half-life-2/</guid><description>&lt;p&gt;City 17 still holds up as one of the great game settings — oppressive,
specific, lived-in. The gravity gun is a thesis statement about player
agency, and Ravenholm is the most committed tonal pivot in the medium.&lt;/p&gt;</description></item><item><title>Half-Life 2: Episode One</title><link>https://vahanarsenian.github.io/hobbies/games/half-life-2-episode-one/</link><pubDate>Sat, 16 May 2026 00:00:00 +0000</pubDate><guid>https://vahanarsenian.github.io/hobbies/games/half-life-2-episode-one/</guid><description>&lt;p&gt;Smaller in scope but designed around a single brilliant idea: trap the
player in the dark with one ally and one flashlight. The whole episode
is a character study disguised as a shooter.&lt;/p&gt;</description></item><item><title>Half-Life 2: Episode Two</title><link>https://vahanarsenian.github.io/hobbies/games/half-life-2-episode-two/</link><pubDate>Sat, 16 May 2026 00:00:00 +0000</pubDate><guid>https://vahanarsenian.github.io/hobbies/games/half-life-2-episode-two/</guid><description>&lt;p&gt;Trades City 17&amp;rsquo;s corridors for forests and back roads. The car-and-
silo segment is one of Valve&amp;rsquo;s best set-pieces, and the final ten
minutes are the most quoted cliffhanger in PC gaming for a reason.&lt;/p&gt;</description></item><item><title>Half-Life: Alyx</title><link>https://vahanarsenian.github.io/hobbies/games/half-life-alyx/</link><pubDate>Sat, 16 May 2026 00:00:00 +0000</pubDate><guid>https://vahanarsenian.github.io/hobbies/games/half-life-alyx/</guid><description>&lt;p&gt;Valve&amp;rsquo;s return to Half-Life and to VR. Saving it for when I can give
it the headset time it deserves.&lt;/p&gt;</description></item><item><title>Inscryption</title><link>https://vahanarsenian.github.io/hobbies/games/inscryption/</link><pubDate>Sat, 16 May 2026 00:00:00 +0000</pubDate><guid>https://vahanarsenian.github.io/hobbies/games/inscryption/</guid><description>&lt;p&gt;Going in blind is the entire point, so I&amp;rsquo;ll keep this vague: Daniel
Mullins built three games inside one shell, and the seams between them
are the best part. Act 1 alone would be a tight little roguelike;
what&amp;rsquo;s around it makes it a thing I won&amp;rsquo;t forget.&lt;/p&gt;</description></item><item><title>Path of Exile</title><link>https://vahanarsenian.github.io/hobbies/games/path-of-exile/</link><pubDate>Sat, 16 May 2026 00:00:00 +0000</pubDate><guid>https://vahanarsenian.github.io/hobbies/games/path-of-exile/</guid><description>&lt;p&gt;GGG keeps adding mechanics faster than I can learn them, and somehow it
mostly works. The build depth is unmatched in the genre — a passive
tree, gem links, ascendancies, and cluster jewels mean two characters
of the same class can play nothing alike.&lt;/p&gt;
&lt;p&gt;Currency-based trade is still rough, but the league treadmill keeps
pulling me back every few resets.&lt;/p&gt;</description></item><item><title>Portal</title><link>https://vahanarsenian.github.io/hobbies/games/portal/</link><pubDate>Sat, 16 May 2026 00:00:00 +0000</pubDate><guid>https://vahanarsenian.github.io/hobbies/games/portal/</guid><description>&lt;p&gt;Valve took one idea and built a perfectly paced game around it. GLaDOS&amp;rsquo;s
deadpan menace, the cake, the dawning realisation that the chambers
have walls you can break — it&amp;rsquo;s hard to think of a game that respects
the player&amp;rsquo;s time more.&lt;/p&gt;</description></item><item><title>Portal 2</title><link>https://vahanarsenian.github.io/hobbies/games/portal-2/</link><pubDate>Sat, 16 May 2026 00:00:00 +0000</pubDate><guid>https://vahanarsenian.github.io/hobbies/games/portal-2/</guid><description>&lt;p&gt;Cave Johnson alone makes this a top-tier writing achievement. Gels,
funnels, and the co-op campaign expand the toolkit without diluting the
ruthless puzzle design. One of the few games I&amp;rsquo;ve replayed straight
through more than once.&lt;/p&gt;</description></item><item><title>SAND: Raiders of Sophie</title><link>https://vahanarsenian.github.io/hobbies/games/sand-raiders-of-sophie/</link><pubDate>Sat, 16 May 2026 00:00:00 +0000</pubDate><guid>https://vahanarsenian.github.io/hobbies/games/sand-raiders-of-sophie/</guid><description>&lt;p&gt;Customisable Tramplers stomping across a post-apocalyptic Austro-
Hungarian desert is one of the more singular pitches in the genre.
Waiting for the Early Access dust to settle before committing.&lt;/p&gt;</description></item><item><title>Sid Meier's Civilization VI</title><link>https://vahanarsenian.github.io/hobbies/games/civilization-6/</link><pubDate>Sat, 16 May 2026 00:00:00 +0000</pubDate><guid>https://vahanarsenian.github.io/hobbies/games/civilization-6/</guid><description>&lt;p&gt;Districts and unstacked cities push you into actually planning a map
instead of optimising one tile. The expansions paper over most of the
base game&amp;rsquo;s rough edges; with Gathering Storm on, late-game diplomacy
finally has teeth.&lt;/p&gt;
&lt;p&gt;Still the easiest &amp;ldquo;I&amp;rsquo;ll just play an hour&amp;rdquo; trap I&amp;rsquo;ve ever fallen into.&lt;/p&gt;</description></item><item><title>Slay the Spire 2</title><link>https://vahanarsenian.github.io/hobbies/games/slay-the-spire-2/</link><pubDate>Sat, 16 May 2026 00:00:00 +0000</pubDate><guid>https://vahanarsenian.github.io/hobbies/games/slay-the-spire-2/</guid><description>&lt;p&gt;Mega Crit gave the formula another pass: new characters, new cards,
and co-op for up to four. Early Access, but the runs already feel
distinct from the first game.&lt;/p&gt;</description></item><item><title>Subnautica</title><link>https://vahanarsenian.github.io/hobbies/games/subnautica/</link><pubDate>Sat, 16 May 2026 00:00:00 +0000</pubDate><guid>https://vahanarsenian.github.io/hobbies/games/subnautica/</guid><description>&lt;p&gt;The way the map teaches you fear is masterful — every biome edge is a
soft threat, every depth meter is a question. Building a base in the
Grand Reef the first time is one of those gaming memories that sticks.&lt;/p&gt;
&lt;p&gt;Played without any spoilers, which I&amp;rsquo;d recommend to anyone.&lt;/p&gt;</description></item><item><title>Subnautica 2</title><link>https://vahanarsenian.github.io/hobbies/games/subnautica-2/</link><pubDate>Sat, 16 May 2026 00:00:00 +0000</pubDate><guid>https://vahanarsenian.github.io/hobbies/games/subnautica-2/</guid><description>&lt;p&gt;Co-op was the one missing piece in the original. Waiting for Early
Access to settle before diving in.&lt;/p&gt;</description></item><item><title>Subnautica: Below Zero</title><link>https://vahanarsenian.github.io/hobbies/games/subnautica-below-zero/</link><pubDate>Sat, 16 May 2026 00:00:00 +0000</pubDate><guid>https://vahanarsenian.github.io/hobbies/games/subnautica-below-zero/</guid><description>&lt;p&gt;Smaller in scope than the original, and it shows both ways. The map is
denser and more curated, but the wide-open dread of the first game&amp;rsquo;s
deep biomes is mostly gone. Still a beautifully made follow-up; the
above-ice sections are a genuinely new vibe for the series.&lt;/p&gt;</description></item><item><title>Contextual Causal Bayesian Optimisation</title><link>https://vahanarsenian.github.io/publication/iclr-2026/</link><pubDate>Fri, 01 May 2026 00:00:00 +0000</pubDate><guid>https://vahanarsenian.github.io/publication/iclr-2026/</guid><description/></item><item><title>ICLR 2026</title><link>https://vahanarsenian.github.io/talk/iclr-2026/</link><pubDate>Mon, 27 Apr 2026 00:00:00 +0000</pubDate><guid>https://vahanarsenian.github.io/talk/iclr-2026/</guid><description/></item><item><title>NeurIPS 2025</title><link>https://vahanarsenian.github.io/talk/neurips-2025/</link><pubDate>Mon, 08 Dec 2025 00:00:00 +0000</pubDate><guid>https://vahanarsenian.github.io/talk/neurips-2025/</guid><description/></item><item><title>Assessing the Quality of Denoising Diffusion Models in Wasserstein Distance: Noisy Score and Optimal Bounds</title><link>https://vahanarsenian.github.io/publication/neurips-2025/</link><pubDate>Mon, 01 Dec 2025 00:00:00 +0000</pubDate><guid>https://vahanarsenian.github.io/publication/neurips-2025/</guid><description/></item><item><title>Baldur's Gate 3</title><link>https://vahanarsenian.github.io/hobbies/games/baldurs-gate-3/</link><pubDate>Thu, 20 Nov 2025 00:00:00 +0000</pubDate><guid>https://vahanarsenian.github.io/hobbies/games/baldurs-gate-3/</guid><description>&lt;p&gt;Larian let reactivity off the leash. Every encounter has three or four
answers the designers actually thought about, and the party banter
keeps pulling me back in. Act 3 wobbles in places, but the highs are
high enough that I forgive it.&lt;/p&gt;</description></item><item><title>Simulation and Monte Carlo Methods (TA)</title><link>https://vahanarsenian.github.io/teaching/ensae-monte-carlo/</link><pubDate>Sun, 01 Sep 2024 00:00:00 +0000</pubDate><guid>https://vahanarsenian.github.io/teaching/ensae-monte-carlo/</guid><description>&lt;p&gt;Teaching assistant for &lt;strong&gt;Simulation and Monte Carlo Methods&lt;/strong&gt;, taught by
&lt;strong&gt;Prof. Nicolas Chopin&lt;/strong&gt; at &lt;strong&gt;ENSAE, Institut Polytechnique de Paris&lt;/strong&gt;
(Sep 2024 – 2026). The course covers:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Random variable generation and Monte Carlo simulation&lt;/li&gt;
&lt;li&gt;Estimation error control and variance reduction&lt;/li&gt;
&lt;li&gt;Importance sampling, stratification, and Latin hypercube sampling&lt;/li&gt;
&lt;li&gt;Quasi-Monte Carlo, low-discrepancy sequences, and numerical integration&lt;/li&gt;
&lt;/ul&gt;</description></item><item><title>Large Language Models for Biomedical Knowledge Graph Construction: Information Extraction from EMR Notes</title><link>https://vahanarsenian.github.io/publication/bionlp-2024/</link><pubDate>Thu, 01 Aug 2024 00:00:00 +0000</pubDate><guid>https://vahanarsenian.github.io/publication/bionlp-2024/</guid><description/></item><item><title>Frieren: Beyond Journey's End</title><link>https://vahanarsenian.github.io/hobbies/anime/frieren/</link><pubDate>Mon, 01 Apr 2024 00:00:00 +0000</pubDate><guid>https://vahanarsenian.github.io/hobbies/anime/frieren/</guid><description>&lt;p&gt;Starts where most fantasy stories end — the demon king is dead, the party
disperses. What follows is a quiet, devastating meditation on how humans
live shorter lives than elves care to notice. Madhouse&amp;rsquo;s direction and
Evan Call&amp;rsquo;s score do a lot of the heavy lifting.&lt;/p&gt;
&lt;p&gt;The Mimic episode alone is better comedy than most shows manage in a
full season.&lt;/p&gt;</description></item><item><title>Machine Learning II</title><link>https://vahanarsenian.github.io/teaching/ml-ii-ysu/</link><pubDate>Wed, 01 Feb 2023 00:00:00 +0000</pubDate><guid>https://vahanarsenian.github.io/teaching/ml-ii-ysu/</guid><description>&lt;p&gt;Graduate-level &lt;strong&gt;Machine Learning II&lt;/strong&gt; at &lt;strong&gt;Yerevan State University&lt;/strong&gt;,
delivered over two consecutive spring semesters. The course builds on a
first ML course and covers:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Probabilistic modeling and Bayesian inference&lt;/li&gt;
&lt;li&gt;Gaussian processes and Bayesian optimization&lt;/li&gt;
&lt;li&gt;Modern deep learning (architectures, optimization, generalization)&lt;/li&gt;
&lt;li&gt;Causal inference foundations&lt;/li&gt;
&lt;li&gt;Research reading and project work&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;Alongside the lectures I supervised student research groups on applied
probabilistic modeling and related topics.&lt;/p&gt;</description></item><item><title>Large Language Models for Biomedical Causal Graph Construction</title><link>https://vahanarsenian.github.io/publication/llm-causal-graph-2023/</link><pubDate>Mon, 30 Jan 2023 00:00:00 +0000</pubDate><guid>https://vahanarsenian.github.io/publication/llm-causal-graph-2023/</guid><description/></item><item><title>Oxford Machine Learning Summer School</title><link>https://vahanarsenian.github.io/talk/oxford-mlss-2022/</link><pubDate>Mon, 11 Jul 2022 00:00:00 +0000</pubDate><guid>https://vahanarsenian.github.io/talk/oxford-mlss-2022/</guid><description/></item><item><title>Machine Learning Curriculum (ACA)</title><link>https://vahanarsenian.github.io/teaching/aca-ml/</link><pubDate>Wed, 01 Jun 2022 00:00:00 +0000</pubDate><guid>https://vahanarsenian.github.io/teaching/aca-ml/</guid><description>&lt;p&gt;Designed and delivered the &lt;strong&gt;Machine Learning&lt;/strong&gt; curriculum at the
&lt;strong&gt;Armenian Code Academy (ACA)&lt;/strong&gt; across two summer cohorts. Target
audience: industry-bound practitioners with a software background.
Topics:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Foundations of classical ML (linear models, trees, ensembles)&lt;/li&gt;
&lt;li&gt;Feature engineering, model evaluation, and experiment design&lt;/li&gt;
&lt;li&gt;Deep learning essentials (CNNs, RNNs, Transformers)&lt;/li&gt;
&lt;li&gt;Capstone project track where students shipped end-to-end models&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;The program emphasizes reproducible, production-ready ML practice.&lt;/p&gt;</description></item><item><title>Skoltech / MIPT Machine Learning Summer School</title><link>https://vahanarsenian.github.io/talk/skoltech-mlss-2019/</link><pubDate>Mon, 26 Aug 2019 00:00:00 +0000</pubDate><guid>https://vahanarsenian.github.io/talk/skoltech-mlss-2019/</guid><description/></item><item><title>Picsart's Six-Month Course</title><link>https://vahanarsenian.github.io/talk/picsart-2018/</link><pubDate>Mon, 01 Oct 2018 00:00:00 +0000</pubDate><guid>https://vahanarsenian.github.io/talk/picsart-2018/</guid><description/></item><item><title/><link>https://vahanarsenian.github.io/authors/admin/avatar/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://vahanarsenian.github.io/authors/admin/avatar/</guid><description>&lt;!--
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