<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Games | Vahan Arsenyan</title><link>https://vahanarsenian.github.io/hobbies/games/</link><atom:link href="https://vahanarsenian.github.io/hobbies/games/index.xml" rel="self" type="application/rss+xml"/><description>Games</description><generator>HugoBlox Kit (https://hugoblox.com)</generator><language>en-us</language><lastBuildDate>Mon, 20 Apr 2026 00:00:00 +0000</lastBuildDate><image><url>https://vahanarsenian.github.io/media/icon_hu_1db1b1432e4367d4.png</url><title>Games</title><link>https://vahanarsenian.github.io/hobbies/games/</link></image><item><title>Clair Obscur: Expedition 33</title><link>https://vahanarsenian.github.io/hobbies/games/expedition-33/</link><pubDate>Sat, 16 May 2026 00:00:00 +0000</pubDate><guid>https://vahanarsenian.github.io/hobbies/games/expedition-33/</guid><description>&lt;p&gt;Sandfall&amp;rsquo;s debut leans on the reactive parry/dodge trick to keep
turn-based combat tense without abandoning the genre&amp;rsquo;s bones. The
art direction does a lot of heavy lifting — Belle Époque painting
brought to life — and the soundtrack earns its reputation.&lt;/p&gt;
&lt;p&gt;Story sticks the landing in a way most JRPGs only attempt.&lt;/p&gt;</description></item><item><title>Dishonored</title><link>https://vahanarsenian.github.io/hobbies/games/dishonored/</link><pubDate>Sat, 16 May 2026 00:00:00 +0000</pubDate><guid>https://vahanarsenian.github.io/hobbies/games/dishonored/</guid><description>&lt;p&gt;Arkane at their best. The Chaos system gives weight to how you play,
and Dunwall is one of the most fully realised cities in the genre.
Blink alone changed what I expect from movement in stealth games.&lt;/p&gt;</description></item><item><title>Dishonored 2</title><link>https://vahanarsenian.github.io/hobbies/games/dishonored-2/</link><pubDate>Sat, 16 May 2026 00:00:00 +0000</pubDate><guid>https://vahanarsenian.github.io/hobbies/games/dishonored-2/</guid><description>&lt;p&gt;Clockwork Mansion and A Crack in the Slab are the level-design high
water marks of the decade. Emily&amp;rsquo;s powers feel mechanically distinct
enough that a second run as her plays like a new game.&lt;/p&gt;</description></item><item><title>Dishonored: Death of the Outsider</title><link>https://vahanarsenian.github.io/hobbies/games/dishonored-death-of-the-outsider/</link><pubDate>Sat, 16 May 2026 00:00:00 +0000</pubDate><guid>https://vahanarsenian.github.io/hobbies/games/dishonored-death-of-the-outsider/</guid><description>&lt;p&gt;Billie Lurk&amp;rsquo;s toolkit trades some of the freedom of the previous
games for a sharper, more curated experience. The Bank Heist mission
is one of Arkane&amp;rsquo;s finest standalone sandboxes. A fitting send-off
to the trilogy.&lt;/p&gt;</description></item><item><title>Divinity: Original Sin 2</title><link>https://vahanarsenian.github.io/hobbies/games/divinity-original-sin-2/</link><pubDate>Sat, 16 May 2026 00:00:00 +0000</pubDate><guid>https://vahanarsenian.github.io/hobbies/games/divinity-original-sin-2/</guid><description>&lt;p&gt;Larian&amp;rsquo;s combat sandbox is the rare turn-based system that begs to be
broken. Elemental surfaces, teleport chains, polymorph nonsense — every
encounter has a &amp;ldquo;wait, can I…&amp;rdquo; solution that almost always works.&lt;/p&gt;
&lt;p&gt;The writing punches above its weight too. Fane is one of the best
companions in the genre.&lt;/p&gt;</description></item><item><title>Dredge</title><link>https://vahanarsenian.github.io/hobbies/games/dredge/</link><pubDate>Sat, 16 May 2026 00:00:00 +0000</pubDate><guid>https://vahanarsenian.github.io/hobbies/games/dredge/</guid><description>&lt;p&gt;The genius is in how comfortably the mundane loop — cast, sell,
upgrade — sits next to the dread that creeps in once the sun drops.
Sanity, panic mechanics, and a map that slowly reveals what&amp;rsquo;s actually
underneath you. Short, tight, and beautifully paced.&lt;/p&gt;</description></item><item><title>Half-Life</title><link>https://vahanarsenian.github.io/hobbies/games/half-life/</link><pubDate>Sat, 16 May 2026 00:00:00 +0000</pubDate><guid>https://vahanarsenian.github.io/hobbies/games/half-life/</guid><description>&lt;p&gt;Black Mesa cold-opens on a tram ride and never breaks the camera until
the credits. In 1998 that was revolutionary; it still works now.
Scripted set-pieces, environmental storytelling, an arsenal that earns
every weapon — every modern FPS owes this game something.&lt;/p&gt;</description></item><item><title>Half-Life 2</title><link>https://vahanarsenian.github.io/hobbies/games/half-life-2/</link><pubDate>Sat, 16 May 2026 00:00:00 +0000</pubDate><guid>https://vahanarsenian.github.io/hobbies/games/half-life-2/</guid><description>&lt;p&gt;City 17 still holds up as one of the great game settings — oppressive,
specific, lived-in. The gravity gun is a thesis statement about player
agency, and Ravenholm is the most committed tonal pivot in the medium.&lt;/p&gt;</description></item><item><title>Half-Life 2: Episode One</title><link>https://vahanarsenian.github.io/hobbies/games/half-life-2-episode-one/</link><pubDate>Sat, 16 May 2026 00:00:00 +0000</pubDate><guid>https://vahanarsenian.github.io/hobbies/games/half-life-2-episode-one/</guid><description>&lt;p&gt;Smaller in scope but designed around a single brilliant idea: trap the
player in the dark with one ally and one flashlight. The whole episode
is a character study disguised as a shooter.&lt;/p&gt;</description></item><item><title>Half-Life 2: Episode Two</title><link>https://vahanarsenian.github.io/hobbies/games/half-life-2-episode-two/</link><pubDate>Sat, 16 May 2026 00:00:00 +0000</pubDate><guid>https://vahanarsenian.github.io/hobbies/games/half-life-2-episode-two/</guid><description>&lt;p&gt;Trades City 17&amp;rsquo;s corridors for forests and back roads. The car-and-
silo segment is one of Valve&amp;rsquo;s best set-pieces, and the final ten
minutes are the most quoted cliffhanger in PC gaming for a reason.&lt;/p&gt;</description></item><item><title>Half-Life: Alyx</title><link>https://vahanarsenian.github.io/hobbies/games/half-life-alyx/</link><pubDate>Sat, 16 May 2026 00:00:00 +0000</pubDate><guid>https://vahanarsenian.github.io/hobbies/games/half-life-alyx/</guid><description>&lt;p&gt;Valve&amp;rsquo;s return to Half-Life and to VR. Saving it for when I can give
it the headset time it deserves.&lt;/p&gt;</description></item><item><title>Inscryption</title><link>https://vahanarsenian.github.io/hobbies/games/inscryption/</link><pubDate>Sat, 16 May 2026 00:00:00 +0000</pubDate><guid>https://vahanarsenian.github.io/hobbies/games/inscryption/</guid><description>&lt;p&gt;Going in blind is the entire point, so I&amp;rsquo;ll keep this vague: Daniel
Mullins built three games inside one shell, and the seams between them
are the best part. Act 1 alone would be a tight little roguelike;
what&amp;rsquo;s around it makes it a thing I won&amp;rsquo;t forget.&lt;/p&gt;</description></item><item><title>Path of Exile</title><link>https://vahanarsenian.github.io/hobbies/games/path-of-exile/</link><pubDate>Sat, 16 May 2026 00:00:00 +0000</pubDate><guid>https://vahanarsenian.github.io/hobbies/games/path-of-exile/</guid><description>&lt;p&gt;GGG keeps adding mechanics faster than I can learn them, and somehow it
mostly works. The build depth is unmatched in the genre — a passive
tree, gem links, ascendancies, and cluster jewels mean two characters
of the same class can play nothing alike.&lt;/p&gt;
&lt;p&gt;Currency-based trade is still rough, but the league treadmill keeps
pulling me back every few resets.&lt;/p&gt;</description></item><item><title>Portal</title><link>https://vahanarsenian.github.io/hobbies/games/portal/</link><pubDate>Sat, 16 May 2026 00:00:00 +0000</pubDate><guid>https://vahanarsenian.github.io/hobbies/games/portal/</guid><description>&lt;p&gt;Valve took one idea and built a perfectly paced game around it. GLaDOS&amp;rsquo;s
deadpan menace, the cake, the dawning realisation that the chambers
have walls you can break — it&amp;rsquo;s hard to think of a game that respects
the player&amp;rsquo;s time more.&lt;/p&gt;</description></item><item><title>Portal 2</title><link>https://vahanarsenian.github.io/hobbies/games/portal-2/</link><pubDate>Sat, 16 May 2026 00:00:00 +0000</pubDate><guid>https://vahanarsenian.github.io/hobbies/games/portal-2/</guid><description>&lt;p&gt;Cave Johnson alone makes this a top-tier writing achievement. Gels,
funnels, and the co-op campaign expand the toolkit without diluting the
ruthless puzzle design. One of the few games I&amp;rsquo;ve replayed straight
through more than once.&lt;/p&gt;</description></item><item><title>SAND: Raiders of Sophie</title><link>https://vahanarsenian.github.io/hobbies/games/sand-raiders-of-sophie/</link><pubDate>Sat, 16 May 2026 00:00:00 +0000</pubDate><guid>https://vahanarsenian.github.io/hobbies/games/sand-raiders-of-sophie/</guid><description>&lt;p&gt;Customisable Tramplers stomping across a post-apocalyptic Austro-
Hungarian desert is one of the more singular pitches in the genre.
Waiting for the Early Access dust to settle before committing.&lt;/p&gt;</description></item><item><title>Sid Meier's Civilization VI</title><link>https://vahanarsenian.github.io/hobbies/games/civilization-6/</link><pubDate>Sat, 16 May 2026 00:00:00 +0000</pubDate><guid>https://vahanarsenian.github.io/hobbies/games/civilization-6/</guid><description>&lt;p&gt;Districts and unstacked cities push you into actually planning a map
instead of optimising one tile. The expansions paper over most of the
base game&amp;rsquo;s rough edges; with Gathering Storm on, late-game diplomacy
finally has teeth.&lt;/p&gt;
&lt;p&gt;Still the easiest &amp;ldquo;I&amp;rsquo;ll just play an hour&amp;rdquo; trap I&amp;rsquo;ve ever fallen into.&lt;/p&gt;</description></item><item><title>Slay the Spire 2</title><link>https://vahanarsenian.github.io/hobbies/games/slay-the-spire-2/</link><pubDate>Sat, 16 May 2026 00:00:00 +0000</pubDate><guid>https://vahanarsenian.github.io/hobbies/games/slay-the-spire-2/</guid><description>&lt;p&gt;Mega Crit gave the formula another pass: new characters, new cards,
and co-op for up to four. Early Access, but the runs already feel
distinct from the first game.&lt;/p&gt;</description></item><item><title>Subnautica</title><link>https://vahanarsenian.github.io/hobbies/games/subnautica/</link><pubDate>Sat, 16 May 2026 00:00:00 +0000</pubDate><guid>https://vahanarsenian.github.io/hobbies/games/subnautica/</guid><description>&lt;p&gt;The way the map teaches you fear is masterful — every biome edge is a
soft threat, every depth meter is a question. Building a base in the
Grand Reef the first time is one of those gaming memories that sticks.&lt;/p&gt;
&lt;p&gt;Played without any spoilers, which I&amp;rsquo;d recommend to anyone.&lt;/p&gt;</description></item><item><title>Subnautica 2</title><link>https://vahanarsenian.github.io/hobbies/games/subnautica-2/</link><pubDate>Sat, 16 May 2026 00:00:00 +0000</pubDate><guid>https://vahanarsenian.github.io/hobbies/games/subnautica-2/</guid><description>&lt;p&gt;Co-op was the one missing piece in the original. Waiting for Early
Access to settle before diving in.&lt;/p&gt;</description></item><item><title>Subnautica: Below Zero</title><link>https://vahanarsenian.github.io/hobbies/games/subnautica-below-zero/</link><pubDate>Sat, 16 May 2026 00:00:00 +0000</pubDate><guid>https://vahanarsenian.github.io/hobbies/games/subnautica-below-zero/</guid><description>&lt;p&gt;Smaller in scope than the original, and it shows both ways. The map is
denser and more curated, but the wide-open dread of the first game&amp;rsquo;s
deep biomes is mostly gone. Still a beautifully made follow-up; the
above-ice sections are a genuinely new vibe for the series.&lt;/p&gt;</description></item><item><title>Baldur's Gate 3</title><link>https://vahanarsenian.github.io/hobbies/games/baldurs-gate-3/</link><pubDate>Thu, 20 Nov 2025 00:00:00 +0000</pubDate><guid>https://vahanarsenian.github.io/hobbies/games/baldurs-gate-3/</guid><description>&lt;p&gt;Larian let reactivity off the leash. Every encounter has three or four
answers the designers actually thought about, and the party banter
keeps pulling me back in. Act 3 wobbles in places, but the highs are
high enough that I forgive it.&lt;/p&gt;</description></item></channel></rss>